![]() ![]() We’ve already covered the magic items available in Tasha’s Cauldron of Everything, but we’ll go over the artifacts separately, as they’re in a class all their own. Wizards’ newest rules expansion adds new magic items, feats, subclasses, spells and more! Here's a preview of the Hut Interior and Kitchen of Blood from the product.Tasha’s Cauldron of Everything is well into its international release, and DnD players have been dying to get a peek at the contents for months now. ![]() The first room entered by visitors, the seemingly normal inside of the hut itself, is considered one of these intermediary rooms. These rooms include the personal chambers of Baba Yaga, her favored children, and rooms for the witch’s personal servants and guards. In addition to these three core layers, there are rooms accessible through the strange paths between chambers. Some of the NPCs encountered can assist characters, while others are meant as antagonists with their own personal agendas – and some are just bizarre. Progressing deeper into the interior of the Dancing Hut requires using a special knock sequence. Each room of each layer is described with a distinct map, inhabitants, and challenges designed for a party of characters levels 11-16. The Outer Layer is shaped like a 20-sided icosahedron, the Inner Layer like an 8-sided octahedron, and the Nucleus is built like a 4-sided tetrahedron. The Between Layer exists outside of a defined structure, but the other layers are built like a die of decreasing size with each “face” of the die representing a room (of varying shape and design) with three exits/entrances. The configuration presented in this adventure includes four sections – Between Layer, Outer Layer, Inner Layer, and Nucleus. ![]() The Dancing Hut can change its configuration to suit any need or want of its owner. For many adventurers, this is the first taste of the strangeness to come. This section provides details of those changes, including its famous bone fence and interacting with the Dancing Hut itself. The Dancing Hut can appear almost anywhere in the world or the multiverse, but wherever it touches down it changes the landscape around it in subtle ways. This section provides plots that can be used to entice parties of adventurers to seek out and explore the Dancing Hut. The Dancing Hut is a sprawling place, and adventurers traveling into its strange rooms should possess a goal to focus on so they don’t wander aimlessly. This section also contains some broad goals of Baba Yaga, legends regarding the famous witch, and details on her three distinct faces – the Hungry, the Wicked, and the Mother.Īdventures in the Hut. Much of this information is drawn from classic fairy tales and eastern European literature, but it’s been given some dramatic spins to suit the fantastic settings of D&D. ![]() The first section contains information pertinent to the history of Baba Yaga, the Grandmother of Witches, along with legends and stories concerning the Dancing Hut. Here is a description of what you’ll find in this module. The contents of the Dancing Hut and the surrounding areas are detailed in this adventure module using a 2-page spread format, with a map of the specific area and pertinent information regarding what can be found or encountered there. There are so many ways to detail the contents of this fabulous and wondrous site that it’s important to know what this adventure contains and its scope. Adventure OverviewThe Dancing Hut is a legendary artifact of D&D lore, and Baba Yaga has been a component of it since its introduction. ![]()
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